By Alistair Gray on 20 May 2011
So the long wait’s finally over - L.A. Noire is here.
L.A. Noire is looking to task you with playing the role of a 50s traffic cop working their way through the ranks. The big selling point - it’s much vaunted MotionScan technology, apparently leading to significant improvements in facial animation (very important if you’re planning … Read more about ‘L.A. Noire - is anyone as excited as me?’
By Alistair Gray on 18 May 2011
As a card carrying geek, I attended GameCamp 4 over the weekend (other conferences are available). It was an ‘unconference‘ where any attendee can put their name up on the board to do a talk/discussion if they wish. I decided to run a half hour slot called ‘User Centered Design - Can it help games?’.
I … Read more about ‘Can User Centered Design help games? (GameCamp report)’
By Alistair Gray on 29 March 2011
The Nintendo 3DS is out this week. The 5th iteration of the DS console, a major, major piece of hardware (approx 150 million worldwide sales as of end of Dec, 2010). It’s the first commercial 3D hardware release that doesn’t require glasses, and the biggest Nintendo hardware release since the Wii in 2006. But I … Read more about ‘The descent of mobile consoles’
By Alistair Gray on 21 March 2011
My name’s Alistair, and I’m a Scrabble addict.
I can’t stop. I’ve got 2 scrabble apps. The official one (Scrabble) and a pretender to the throne (Words With Friends). But which app would I recommend?
Functionality-wise each has an advantage over the other. Words With Friends offers remote online play (with ‘friends’), whilst Scrabble allows up … Read more about ‘User experience with Scrabble’
By Alistair Gray on 11 March 2011
For all of you interested in games usability, but don’t have a subscription to Edge magazine, a very interesting article about ‘the science of usability’ in games can be found here. If you’re enthused don’t forget to give Wired magazine’s article about usability testing Halo 3 a read. Both articles are a great introduction to … Read more about ‘Game usability article in Edge magazine’