Posts written by Mrudula Kodali

Monthly user experience finds

By Mru Kodali on 26 February 2010

We, the User Experience team at Webcredible, are always stumbling upon interesting sites - UX best practice, bloopers or just plain amusing finds that we share internally. We’ve now decided to share a couple of these on our blog every month. Without further ado, here’s our first installment:

  1. Tag cloud gone wrong - The risks of automatically updating tag clouds with little or no moderation are apparent in this screenshot, where the EggExpert site’s most popular keywords revolve around their poor service
  2. Web 2.0 video - An entertaining explanation of web 2.0 on YouTube

We’ll post some more gems in a month’s time. Future posts will go up on the last Friday of each month.

Photo credit: faith goble via Flickr/Creative Commons

International training

By Mru Kodali on 16 February 2010

Here at Webcredible, we get plenty of requests for in-house customised training but recently we have had our first requests to take this training overseas. A colleague of mine headed to India to run a course last month and a couple of weeks ago, I ran 2 days training in Istanbul, Turkey.

The sessions in Turkey were part of an ongoing relationship with a leading electronics brand, and it was great to experience a different culture and work in a different city for a couple of days. I was quite surprised about the weather though - it snowed and was even colder than in London!

Online shopping with a twist: Virtual Oxford Street

By Mru Kodali on 13 January 2010

nearlondon-screenshotLove shopping but hate the crowds? The answer may be Near’s virtual Oxford Street. They’re taking the world’s largest and best loved shopping areas and recreating them in the virtual world, Second Life-style with a focus on shopping. Reports are that big names including M&S and Liberty have signed up to display their shop windows in NearLondon, as they do in their bricks and mortar stores. Users can then go directly through to the product or shop online from this virtual Oxford Street, to view more details and buy.

I found that only some stores, e.g. Accessorize, had their various branches identified through NearLondon’s location search. This is a little disappointing given that lots of chains have more than one shop in the Oxford Street area and you may prefer one over another. I looked up M&S (reportedly part of NearLondon) and the search came up with just one result. This didn’t give me specific address details (other than Oxford St.), so at first glance it was unclear whether I was going to the M&S flagship store near Marble Arch or their other branch, the Pantheon, also on Oxford Street. Additionally, many shop windows appear blacked out with just the Near logo displayed. Presumably these shops haven’t signed up with Nearworld yet; but as a user, my experience is somewhat diminished by this.

Once more shops take part, this could be useful for inspiration, when you have an occasion to buy for but need a bit of help getting started, or when you’re simply checking out which look’s in this season. I haven’t tried it myself but NearLondon also lets you go shopping with your friends virtually, which could work if you’re all in different places.

Personally, I’d miss the delights of walking down Oxford Street in person such as unexpectedly bumping into an old friend or the delectable smell of Belgian waffles by Bond Street tube. But should I ever leave London (and perhaps this is their target audience, tourists who love London shopping), I’d more likely go for a nostalgic trip down Oxford Street virtually.

Are you a NearLondon user? Are you tempted to give up the stress of London shopping? Let us know your thoughts.

Google’s new phone in its new store: A User Experience view

By Mru Kodali on 8 January 2010

Screenshot of Google phone websiteGoogle’s launched its own branded phone (with HTC) after plenty of speculation in the mobile and business worlds. The move, however, came through its new e-commerce store, which was more of a surprise. As a User Experience enthusiast (and practitioner) I couldn’t help but investigate how Google tackled the customer experience  of their new online offering. Expectations are high given that Google’s notorious for copious research on making their services user-friendly.

I haven’t yet got my hands on a Nexus One phone so I checked out a 3D tour in their new online store. The store followed Google’s familiar minimalist look and feel and the pull tag just wanted to be clicked. The ‘feel’ option intrigued me - how was I going to know how it felt? It was a neat way of demonstrating the phone’s scale in relation to your palm but perhaps ‘Fit’ would’ve set my expectations better as I didn’t know any more about its tactility.

The weight option left me a little dissatisfied. I don’t know about you but I’ve never carried 53 pennies in change so couldn’t quite figure out how much this phone weighed or indeed how it compared to others on the market without leaving their site (as a slave to the metric system ounces meant little to me). A conversion calculator here would have helped; turns out it’s roughly 133 grams. Now, it may well have been a business decision not to offer comparisons with other phones but all this did was send me traipsing round the internet looking for comparison tables, not the best experience in my view.

The screen display looked impressive, it even offers a magnifying glass to see how pixel perfect it is. But I was hit with jargon here - AMOLED display. I had no idea what this meant, presumably new technology that made it better. But with no contextual help, I was off looking elsewhere again.

Accessories…doesn’t that mean things you can buy in addition to the phone? Apparently not…they’re features (such as noise cancellation and camera) that come with Nexus One. Hmm…interesting choice of words there.

All in all, I came away disappointed with the store’s labelling and navigation (or the lack thereof, if you discount the back button on most of its pages), and surprised that it wasn’t under Google’s perennial Beta. Perhaps the search giant has fallen prey to its own user experience bar set so high but I suspect the store wasn’t tested as rigorously as it could’ve been.

The caveat being of course that this store is intended for American audiences so aspects like weight in ounces may not pose an issue and perhaps our cousins across the pond have a higher propensity for marketing-ese than we Brits do. Let’s see whether and how Google localises its store when the phone’s available in Europe.

There isn’t an app for that: Going underground for a better app experience

By Mru Kodali on 11 August 2009

deepdown undergroundWith Apple rejecting apps written for its iPhone for one reason or another, both developers and consumers are increasingly going underground and creating an alternative marketplace. Developers are able to flog their wares while consumers can find what they’re looking for, even if Apple says no, and fully harness the power of the iPhone. Google Voice, which was controversially rejected by Apple recently, is now available through one of these underground app stores.

The biggest barrier to the use of these underground, unofficial apps, is that the iPhone has to be ‘jailbroken’ (i.e. hacked into, to bypass Apple’s restrictions), which of course voids any official warranties. Jailbreaking is much like unofficial unlocking of phones and it’s a practice that’s increasing in popularity, in no small part due to widely available software that makes it reasonably straightforward to hack into an iPhone.

The underground community has existed right from day 1 (remember those headlines within days of launch that the iPhone had been successfully hacked into to allow use on any network?). But once Apple released an official software development kit (SDK) in 2008, most developers chose the official route. Now that Apple’s operating a pretty opaque app acceptance system and seemingly randomly rejecting apps, it’s not surprising that developers are going back underground and consumers are following them.

It’s interesting that it was Apple’s iTunes that reversed the trend of illegal music downloads yet now Apple’s own restrictions are tipping the scales towards making underground stores and unauthorised apps for its products not only viable but also attractive. So much so that there are now entire businesses dedicated to monetising unauthorised apps for the iPhone.

Photo credit: jimpg2 _PEACE via Flickr/Creative Commons