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Having immersed myself in the wonderful world of acronyms for a project that I’m working on at the moment, I must say I’ve never felt so passionate about the user experience of using acronyms.

I’ve been asking myself questions and answering them:

1)      What are acronyms?

  • Do they usually just take the first letter of each word it represents? I don’t think so, because some acronyms are invented to make something sound ‘better’ which means letters are thrown into the mix (or omitted) and some are purely the first letters of the words involved.  Also, I realised that acronyms derived from a foreign language wouldn’t follow this rule after you translate them into a different language. For example, CURIA for Court of Justice for the European Union

2)      Why use acronyms?

  • Well that is simple. You don’t have to remember the usually long name that the acronym stands for. I don’t blame anyone for resorting to acronyms (as I realised I have started doing so myself 2 months into the project), but like a double edged sword, acronyms can both help and hinder the communication and understanding of a subject matter.

The use of acronyms is very common in certain disciplines – medicine, law, finance, and engineering just to name a few. In fact, just scouring Google Scholar for a few minutes returned several academic papers criticising the use of acronyms and taught me some new words – ‘acronymania’ and ‘acronymophilia’ to describe the manic use of acronyms; ‘acronymesis’ to emphasise the shortcomings of misusing acronyms.

One of my favourite quotes was from a paper criticising a medical paper which contained 27 acronyms. It nicely sums up why acronyms can sometimes hinder rather than help the communication and understanding of a subject matter:

“Although each acronym is defined when introduced (in the paper), few readers of this article will manage to remember the meaning of each while following the logic of the authors’ discussion. To do so would require immediate comprehension of 27 new terms, each used repeatedly but defined only once before its first use in a detailed, complex argument.”

Apply this scenario to a real conversational context – say a board room meeting with a group of multidisciplinary professionals (gathered together to create a better world). Will the communication during the meeting be as effective as it could have been if everyone actually conveyed exactly what they meant instead of using acronyms? Something to ponder upon perhaps?

Solutions to acronyms?

Surely there are ways to get around the manic use of acronyms where one can still cater for those who are ‘in the know’ as well as people who are ‘new to the field’?

  • Know your audience – if you know you’re speaking to/writing for/communicating with people who wouldn’t necessarily understand the acronyms that you’re using, then use them wisely (e.g. by consciously providing explanations), or if possible, don’t use them at all
  • Utilise the wonders of technology – a potential design solution in helping one to understand/learn acronyms is by displaying the explanations of the acronyms in context
  • Minimise the use of acronyms in general – I believe that using acronyms is the same as using jargon – it implies a closed group of people would only understand those words. It is good to feel like one belongs to a group, but sometimes letting in new ideas can spark innovation.

Next time you’re tempted to use an acronym, try this little exercise and ask yourself how much you have learnt after finding out that:

  • ‘LASER’ stands for Light Amplification by Stimulated Emission of Radiation; or
  • ‘SONAR’ for SOund Navigation And Ranging

and my favourite so far

  • CAPTCHAfor Completely Automated Public Turing test to tell Computers and Humans Apart

Last but not least, an acronym can also mean different things to different people, for example:

  •  A friend of a friend eventually found out that most people understood ‘LOL’ as Laugh Out Loud (not Lots Of Love) after he noticed unusual behaviour whenever he used LOL in his correspondences

The problem

Having researched, designed, and tested various social media platforms for different types of businesses for the past year, I’ve learnt one valuable lesson – when it comes to asking the average website user about what they think about a new social media related concept, most people aren’t able to imagine it without making references to existing popular social networking sites such as Facebook, Twitter or Linkedin.

The reason for this is simple, social media content is about communication. In its simplest form, a 2-way interaction between a person and another has to exist in order for this to work or make any sense. In other words, social media technology cannot exist without someone responding. In the case of testing prototypes, this interaction is difficult to simulate, and given the personal nature of such content, it is often difficult for participants to relate to fictitious content.

For that reason, asking participants during usability testing sessions about what they think about the functionality of prototype social media platforms usually ends up with references being made to existing, familiar social media technologies – the most popular being Facebook and Twitter. Many participants that I’ve spoken to try to imagine the social interactions taking place using Twitter or Facebook as their reference points.

Some participant quotes include:

  • “I think it will be useful if it’s like Twitter feeds ”
  • “Oh, is it like being so and so’s friend on Facebook?”
  • “I don’t think I will find it useful because I am not on Twitter or Facebook”
  • “I think I will use it if it’s like Twitter or Facebook”

A solution

See the problem with the above? What if the concepts you’re testing are neither like Twitter nor Facebook but share some elements of the two? Or even better, what if the concept you’re testing is completely revolutionary and is nothing like Twitter or Facebook?

Hence, there are a few things to bear in mind when interpreting participant feedback on social media functionality:

  • You won’t know how people will use it until it’s launched and used
  • User generated content determines the value of the product itself
  • User generated content can change the intention of the product
  • Users might not know what the product can do until something’s happened
  • Constant monitoring and analysis is important to understand what works and what doesn’t
  • Clear explanation to participants on how it works during testing is important to get valid feedback
  • This can include explaining how it is similar to or different from Facebook or Twitter if relevant
  • Provide scenarios of the social interactions by using fictitious characters when possible
  • Even better, use fictitious characters that people can relate to as shown in this brilliant example by Matt Biddulph http://www.flickr.com/photos/mbiddulph/7407629996/in/photostream
  • Produce enough realistic dummy content for the prototype to aid understanding of a particular user journey or scenario
  • If interaction components are key, make sure they are included in the test prototype and explained clearly to participants

The conclusion

Social interactions are complex and difficult to imagine or predict. It takes time for a social media platform to generate enough content to encourage adoption. As a social media platform evolves with continuous use, new ideas and needs will arise, creating new design opportunities.

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When Tim Berners-Lee was introduced during the opening ceremony of the 2012 Olympics little did I realise that it was hugely symbloic of what has been justly dubbed the first ‘digital Olympics’.

Having very vague memories of the past few Olympics in my head I wondered if it was my lack of interest in the event back then or the digital landscape that has changed tremendously since then which made this the first Olympics that I’ve ever truly engaged in.

Thinking back on the past few weeks, it has indeed been  the ‘first truly digital games’. It was a combination of how we consumed the events digitally from video on demand to the widespread usage of social media and mobile technology that has shaped this truly digital experience of the 2012 Olympics.

To begin with, my Twitter feed was full of hilarious and educational comments during the 4 hour-long opening ceremony. Following that, it was constantly catching up online on the medal count every few hours a day on my phone and watching replays of my favourite events whenever I feel like it. All sorts of content about the atheletes and events surfaced on social media generating cross-country conversations or ‘online cheering’ as well as friends sharing their video clips of events they’ve recorded from the venues on their little portable devices and the list goes on.

Also, the fact that I live in London meant that I got several emails a day from the organisers as well as Transport for London telling me what’s going on and where, who’s won a medal in what, hotspots to avoid for the day, train lines that might be affected by events, road closures, souveniers that I might want to buy (probably the least exciting content of all) and the list goes on and on. This has been extremely helpful and I was wondering what would it have been like if the digital infrastructure wasn’t there to support such activities.

So by the end of the Olympics, what difference has this all made? Well, to begin with, I actually know a few athletes names and faces and the different variations of events within a specific sport. I actually managed to watch events that I’ve missed and fast forwarded it to bits that I’m interested in. I know what some athletes think about their arch rivals because I was curious and hunted for the content online but most importantly, for a person who has little interest in sports, I was genuinely impressed by how much pain and hard work has been put in by the athletes to perform the most beautiful sporting feats – something that I’ve never realised as being so inspiring before.

The very interesting talk last week at UKUPA on UX Strategy got me into some serious thinking.

  • The evening started off with an academic definition of what User Experience (UX) Strategy is by Tom Wood
  • It was then followed by a reality check by Leisa Reichelt on how realistic is it to implement strategy in organisations
  • Zachary Paradis rounded up at the end with some myth-busting with his semi-philosophical talk plus excellent practical examples

The excellent combination of different takes on the subject got me thinking about why we are so passionate about delivering strategic advice to businesses as UX professionals, and as some of the comments that came after the talks, are we actually uncomfortable talking about it?

DISCLAIMER: As it always happens in the field of UX, the battle of the terms manifested itself naturally when you start wondering if UX strategy is different from customer experience strategy, service design, and business strategy to name a few. I would treat these terms equally for the purpose of this blog post, but you can definitely argue about the similarities and differences between them.

Can UX professionals do business strategy?

Providing businesses with a strategy isn’t what most people would expect to fall within the UX practitioner’s remit. But the truth is, we do it – and we do it more often than most people realise. As advocates of the user, it is inevitable that we end up being entangled in the inner workings of organisations in the quest to understand the experience of a customer with a brand, the different touchpoints they interact with, what is and isn’t working, how can the services be improved etc. Now pair that up with a multidisciplinary team, our ability to communicate these often complex processes in a clear and effective way using all the creative skills we have in our pack, and being able to visualise the plan for change. We find ourselves in the perfect position to deliver strategic advice to organisations (whether they consciously asked for it or not) which usually takes the form of a plan on how they can provide better services and products to their customers.

As such, our passion to create better services, insights into the user/customer behaviour and needs, and creative skills in explaining and visualising complex processes could be some of the reasons why UX professionals ended up making such good partners when ‘talking strategy’. As for whether we are comfortable talking about it or not, I know at least I am and we are doing it more and more at Webcredible to make sure our clients gain our full expertise and support.

A few months ago I ran workshops at UXcamp Europe and UXcamp London on How to make decisions collaboratively (without killing each other) using the KJ method. The KJ method was invented by Jiro Kawakita and is a brainstorming method which helps groups reach consensus quickly and accurately especially when it involves prioritising something. A summary of the KJ theory and some handy tips for using it can be found in my previous blog post.

The purpose of this blog post is to share my exciting results from the Europe and London workshops.

So, without further ado, here’s what I found:

The focus question that I had on the slides during both the Europe and London workshops:

Q: What defines the differences between these following terms?

  • Information Architecture
  • Interaction Design
  • Usability Engineering
  • Visual Design

The results I found for the above question from the 3 groups of workshop attendees are summarised in the table below:

Information Architecture Interaction Design Usability Engineering Visual Design
UXcamp Europe Group 1 Structure Interaction Testing Graphic design
UXcamp Europe Group 2 Structure, content Behaviour Testing How to make it look good
UXcamp London Properties of the system Attributes Ease of use Pretty

I do have some confessions to make for choosing this focus question to illustrate the KJ method:

  • Probably not the best idea as it wasn’t the most straightforward question for practising a new brainstorming method
  • Slightly controversial that some people ended up obsessing over the results and not the method itself

… but the UX consultant and researcher inside me thought it was too good an opportunity to miss out on collating some interesting information across different continents!

Personally, I don’t see any point in arguing over these terms as they overlap with each other at various points and are used by different people interchangeably (which I’m glad that most workshop attendees agreed). The important thing when using any of the terms (and other jargon in our UX lexicon) is to actually understand what encompasses it when being used during a particular instance. For example, when someone says “The information architecture of X should be improved”, does that mean the navigation of X, the content of X, or both? Bearing in mind different people have different understanding of such terms, it’s important not to resort to using such jargon when explaining what we do as User Experience (UX) practitioners.

At the end of the day, it is about communicating to our clients and colleagues what we’re trying to do and why. This includes using words that they actually understand and not terms that we’re used to using but not really that great at explaining what we do.

Have you used the KJ method? I would love to hear your experiences, just leave a comment below!

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