User experience blog

What can we learn from children about UX and design?

By Philip Webb on 25 November 2011

In a recent article in the Guardian about toddlers’ relationship with touchscreen technology, I was struck by some interesting aspects of children’s behaviour and attitudes.

Children aren’t afraid to experiment and they’ll interact with the technology in ways that the designers can’t predict. During user testing of a Three Blind Mice app, after chopping off the tails of the mice, children immediately tried to put the tails back on. Designers hadn’t foreseen this feature and amended the app straight away!

This demonstrates perfectly the point of usability testing.

  • As designers we necessarily have a different perspective to the designs we come up with. We try to live in the shoes of potential customers but ultimately we’ll be too close to the designs to ever know exactly how users will perceive them.
  • No design, however well-informed by user research, will be perfect. One of the joys and given facts of usability testing is that it always throws up surprises. For example, I conducted some usability testing of a site that offered health information some of which was for sale. Users consistently failed to use a main navigation ‘Shop’ link to purchase information – they noticed it but didn’t want to use it. The designers were surprised that their customers didn’t want a separate shop area on the site. Instead, they wanted to find the information first, then buy it from wherever they ended up in the site.

Adults tend to be dazzled by the novelty of hi-tech solutions, but children just take it for granted. The latest technology is no newer to young children than anything else they’ve come across. The article makes the point that we are running to stand still – our expectations change as technology becomes ever more advanced. Tablets and smart phones are essentially just hi-tech toys. We’re wowed by the potential, by the sheer eye-candy newness of them but that quickly wears off.

Once the gloss has gone, the apps and features that persist are the ones that solve a tangible problem or that provide enduring fun. As designers we are seduced by what the technology is capable of and are all too quick to produce applications just because we can. An iPhone app that takes as input a number of people round a dinner table and outputs an overlay of a pie chart shape to show where a pizza should be cut into equal slices isn’t usable because you need two hands free to cut the pizza! As a throwaway gimmick it works because we are wowed by what a smart phone with a camera can be made to do but it’s not useful in the long run.

Children are interested in blinking lights and listening to funny noises for the same reasons adults are because as humans we can’t help responding to stimuli, but children don’t make a fundamental distinction between the 2d world of touchscreen devices and the 3d world of real-world objects.

Very young toddlers are likely to be attracted to an app that features a purple hippo that repeats everything you say and laughs when tickled. But they’ll also try to grab the hippo and are disappointed when their fingers bump against the screen. Footage of young children using swiping gestures they’ve just learned from playing with an iPad on non-interactive magazines are bound to make some of us feel like dinosaurs!

But in truth, they’re still working out the difference between the 2d and 3d worlds – they might be disappointed that magazines don’t respond to touch (yet!) but they’re just trying to master the environment at large and of course that’s mainly 3d. Pop-up books have more appeal because they happen in the real world, even if to adults they seem unsophisticated.

It can be argued that a lot of digital design happens independently of the offline processes it’s meant to support. As a result, websites and mobile apps often seem to operate in a silo, and have weak or unreliable relationships with the real world. Since user experiences are increasingly multi-channel with both online and offline customer touch points, successful design can’t really be conducted in a digital vacuum.

User experiences have to be considered in a holistic way with the customer placed centre stage – users care only that their aims are satisfied, not whether the interactions are digital or non-digital. The interactions are just the means that justify the end.

Perhaps designers can get into the right holistic mindset if they take their lead from children who make little distinction between online interactions (2d) and offline interactions (3d)! After all, with technology advances in augmented reality and the internet connection of real-world objects, the online and offline worlds are set to merge ever closer anyway.

Perhaps future generations of toddlers will reach out to grab the digital laughing hippo, and this time they’ll succeed!

Don’t forget to design the interface!

By Philip Webb on 24 November 2011

Here’s an interesting website design issue that I came across the other day. I wonder how many companies make the error of seemingly putting internal business process and requirements ahead of the needs of their customers when designing interaction points?

I tried using the Aer Lingus website to check in online and print a boarding pass. It sounds simple enough: Provide a booking reference, identify yourself, confirm that the retrieved flight details are correct, check in and print the pass. But the process was presented in such a confusing and alienating way, that it felt more like a puzzle. It is so enraging and amazing to me that, in an era where we are bombarded with promises of exponential improvements in technology, something so simple as checking in to a flight early can be made to feel like unlocking the secrets of the Da Vinci code.

After providing the reference, departing airport and email address, passengers are presented with this page:

It’s not even immediately apparent that there are two alternative calls to action, let alone why there needs to be and what the difference between the two might be. It’s reasonable to assume that passengers won’t bother reading the War and Peace style text, and will instead plump for the ‘web check in’ button. But if they are trying to check in before the 30-hour limit, they must first choose their seats (not necessary if you check in between 30 and 2 hours before the flight). There isn’t necessarily a connection in passengers’ minds between choosing seats (which sounds optional) and checking in but they can only choose seats via the ‘advance check-in’, and they have to pay – none of which is clear.

Once they have chosen the correct fork in the road through trial and error, they’re presented with a series of unclear and unnecessary hoop-jumping steps that must be completed in their entirety for each leg of a return journey. For example, having checked in for the outward leg, users can click back to the screen shown below and choose the return leg airport. But pressing ‘continue’ here does nothing. It doesn’t even generate an error message. Instead, users have to start all over again from scratch.

Presumably this ‘design’ isn’t deliberate, but it did make me wonder why web processes like this are still so prevalent.

Clearly, the check-in process in this example is just driven by internal business processes, the constraints of which are of no interest to passengers. Passengers’ heads are filled with many more pressing concerns such as all the travel arrangements either side of a flight, baggage restrictions, what to pack etc etc. Checking in online should be so easy as to be utterly unmemorable. The whole idea of it is to make it more convenient than checking in at the airport. So why isn’t it?

The functionality of these pages has been built around only what the process needs. The interface is purely an afterthought.

Here is an illustrative example: imagine there’s a house you must enter in order to achieve some task.

  • The builders have built a secure house with all the rooms you must visit to successfully achieve the task. But the house has no windows and no doors.
  • Only after the featureless brick walls have been completed, do the builders suddenly realise there’s no way for people to access the rooms inside. So they take a sledgehammer and knock holes through to all the necessary rooms. And that’s it. They’ve supplied access. Job done.
  • Now imagine people with a need for access. They walk up the garden path and must search around the whole building for a way in. Perhaps there are several doors, or none. The order the rooms are to be visited in isn’t clear. Perhaps it doesn’t matter.

You wouldn’t build a house like this. But web processes like this are ten-a-penny.

I live in hope that one day we will look back at these experiences and laugh. Perhaps in a nostalgic way we’ll even miss them, like the websites that we occasionally stumble across in the 21st century that remind us of the way the web used to be. Or maybe we’ll still be struggling with processes that are presented as IQ tests, it’s just that we’ll struggle with them on ever-more advanced handheld devices!

Have you come across any great interface design, or any more terrible ones that really got in the way of you doing what you want to? Let us know in the comments below!

House with no windows image thanks to dphclub

What’s happening at Webcredible

By Trenton Moss on 10 November 2011

October has been a really busy month, with loads of customer experience projects, international usability testing and very importantly our countdown to Christmas has started with the office Secret Santa being kicked off today - all we need now is for December to arrive and we can put up the Christmas tree!

We’ve also been out and about with the great and the good of various industries this month and participating in some brilliant knowledge sharing activities including Econsultancy JUMP conference and ForumOxford Mobile seminar. You can check out our blog on the future of mobile to read up on the highlights from the day at ForumOxford including NFC payment, mobile web vs. apps and much more. We were also delighted to be a sponsor of the Travolution Awards presenting RedVisitor with the award for Travel Pioneer of the Year Award, a great evening celebrating the success  stories of the online travel industry!

If that wasn’t enough to keep the office buzzing, we’re also busy recruiting! We’re looking for great individuals to join our team:

Read more details about the roles and working for Webcredible on our jobs page and if it sounds like your dream job, send us your CV and covering letter - you could be joining us sooner than you think!

Our November newsletter will launch our brand new Multichannel Retail Report next week so if you aren’t already signed up you can register to receive our newsletter on our website! The report looks at some of the great brands of the UK high street and ranks their website, mobile proposition and cross-channel customer experience implementation. The report is great for anyone who needs to implement best practice for user experience in the retail sector and shows real examples of best and pretty terrible practices!

The Future of Mobile

By Kerstin Exner on 1 November 2011

Last week I attended Forum Oxford, an annual conference on  new trends in mobile technology. Delegates ranged from mobile technology and strategy writers and researchers, to representatives from the large brands to smaller companies offering mobile products and services. Because the conference was quite small, it allowed for good Q&A sessions and a lot of thought-provoking conversation in the breaks.

It was extremely interesting to  hear about emerging trends from a largely technology focused group of people and to think about what this means for the users of these technologies. There were three areas of focus that I found particularly interesting:

  • Opportunities for Mobile Retail
  • Mobile Money and Mobile Identity
  • The Future of Mobile Web versus Apps

Mobile Intelligence as new Opportunities for Retail

The wealth of information about their customers that retailers could get from mobile devices opens up a whole new range of opportunities:

  • Personalised customer information gathered through mobile devices, e.g location information and past purchase history allow very targeted advertising to customers.
  • In-store wifi , QR code and NFC (near field communication) technology allows providing customers with rich contextual information about products, e.g. technical specs, videos, and reviews. And of course personalised information can be used here as well to greet a customer as soon as she walks into the store and point her in the direction of the most relevant offers.
  • Personalised virtual vouchers and coupons downloaded to mobile phones can stop misuse, which is a cost that retailers today need to factor into their offers. Reducing this cost enables retailers to give higher value offers and loyalty rewards to their highest value customers.

So what does this mean for us as the customers? Providing rich information in-store can bring together the best of both worlds: the wealth of information accessible on the Internet together with the tangibility of products and physical store environment. However, I think this experience could turn slightly annoying as well. We are used to seeing targeted advertising on the Internet based on our past behaviour, but do we want to be greeted on our phone by every Apple shop that we walk by just because we have bought an ipod once?

Mobile Money and Mobile Identity Management

Mobile money was a big topic. Inbuilt NFC chips enable a mobile phone to act as a virtual debit or credit card, and it also means that phones can act as a POS (point of sale) terminal to receive card or phone payments. Essentially this means that every shopkeeper who owns a smartphone also has a card terminal.

This opens up big opportunities both for businesses and consumers.

  • Consumers can  consolidate all payments in one device also including management of vouchers and coupons and storing the full history of their payments for a full control over their financial matters at any time far beyond mobile banking apps.
  • Businesses can benefit from the rich information captured of every transaction, e.g. the products purchased, location and demographic information of the customer.

It is obvious why businesses and advertisers would like to have this extra information about us. But how comfortable are we as consumers with this? Do we want to be open about everything we pay for?

  • Who gets access to this information?

  • Will we need multiple  payment identities and a way to block information from being stored or disclosed?
  • Also, will we be comfortable with holding our phones containing lots of personal information against a reader and broadcasting to the world around us? We know from some recent user research that people don’t consider their mobile phone as just another “card” to hold up to a reader, but are much more protective of it.

The big vision – a cashless society – is already closer in some African countries, e.g. the M-PESA system in Kenya, where mobile payments not only give citizens access to banking services in a country with a poor banking infrastructure, but can also reduce the number of robberies by reducing the amount of cash carried and corruption by cutting out the middlemen in cash transactions. An example given was that in Sweden robberies of bus drivers were significantly reduced when cashless payments were introduced. We heard that in fact Sweden is starting to think about getting rid of cash altogether!

Taking the mobile payment idea a step further the next role for the mobile phone could be mobile identity management.  The phone would become not only your debit card but your passport as well. Similar to the POS terminal function it would allow secure authentication between two phones without the recipient actually needing to be able to verify the validity of the document. It would mean the end of utility bills as proof of address.

In this way the phone could become our one device that holds all important information and enables us to lead our lives. Will we be comfortable constantly carrying around a device which is so incredibly valuable? Will we ever dare to take it out of our pockets for fear of having it stolen?

Mobile Websites versus Native Apps

The third big area of discussion was a bit more tactical but still extremely interesting. It concerned the relative merits and the future of mobile websites versus mobile apps.

Mobile websites:

  • Have a wider reach since they don’t require downloading and installing
  • Can reach those users using older technology phones and those with low connection speed since apps are only developed for mainstream smartphone OS
  • Provide an inconsistent experience today due to non-existing browser standards across mobile platforms

Native apps:

  • Have lower reach, because they need to be actively downloaded and installed
  • Provide a good user experience individually, but there is not much consistency across apps due to non-existing standards as well
  • Are more expensive to create and maintain since they need bespoke development for different platforms

The opinion of delegates at the conference was divided but my impression was that the majority thought that apps have provided a way to get a nice and usable mobile presence “out there” at a time when mobile web technology was not very  mature, but that once browser standards have been established, more businesses will switch from apps to mobile websites, because they are easier to create and maintain.

Again what does this mean for users? Most apps that are downloaded today are only used a few times and then discarded. A mobile website can be accessed as needed wherever and whenever and it will always be up to date. On the other hand apps today can provide a much richer experience, and it is hard to imagine how this can be fully matched by a browser in the future.

What are your thoughts on this? Do you think there will be a role for both mobile websites and apps in the future and what will they be?

NFC image thanks to silicon.com article on contactless payment

Beware – security guard!

By Philip Webb on 28 October 2011

As part of the multi-channel shopping experience analysis for this year’s Retail multichannel experience report (coming soon – watch our twitter feed for its release!) I evaluated how well companies make their customers aware of the different channels they do business through. So, for example, do high street bricks-and-mortar stores champion ecommerce channels or other ways of shopping?

A good example (shown in the image on the right) is from a Debenhams department store in Westfield shopping centre. Even if I don’t have access to a smart phone, by using these online shopping points in-store on every floor, I can scan items I don’t want to lug around with me, buy them online and have them delivered. It also draws attention to the rather good Debenhams online shopping experience.

Are there any more good examples of cross-channel publicity?

Boots scored quite well for this guideline too, but I can’t show any photos in evidence of this because when I attempted to take a picture of a cardboard stand that allows customers to order items in a Christmas catalogue I was approached by a very agitated security guard. He told me that taking pictures in the store wasn’t allowed and he wouldn’t let me leave the store until I’d deleted the photo. It was apparently against company policy. Actually, he ordered me very aggressively to delete other photos I’d taken in other stores thinking they were other images of Boots (although in a potentially foolhardy act of defiance I resisted that – never try to forcibly destroy a UX consultant’s data…)

A check of the law reveals that shops are strictly speaking private property, and there’s no general restriction on taking photos while on private property, provided the photographer has permission to be there. Presumably, members of the public have permission to be in shops. However, the owner has the right to impose whatever conditions he/she wishes on entry into the property, including a restriction on photography. But since Boots don’t publicise their no-photography policy it’s hard to understand how people would know about it until it was too late.

Does it matter if people take picture in stores?

So, why the draconian measures? I wasn’t given a reason but some companies could be sensitive about the theft of ideas, for example, someone taking a photo of a designer dress could be stealing information to make it on the cheap. Although, a cardboard gift-ordering stand hardly feels like the stuff of industrial espionage.

Does it matter? Well, camera phones are ubiquitous now, and it’s not unreasonable to assume that people will take photos if it’s useful to do so. If you’re in a shop and you’re not sure about a product, you can take a photo of it and email it straight away to get someone else’s opinion. If you can use a barcode scanner app or use QR codes to check the price of the same product elsewhere, why shouldn’t you be able to take a photo of the product number to do the check later? That’s just consumer power and potentially could work in favour of the retail industry so should perhaps be considered as a positive for increasing conversion, and should perhaps be encouraged.

Beware the influences that effect brand experience!

Now I come to the most important point of this blog post, a security guard is still an employee of the company in the same way as a shop assistant and so is representative of the brand. In the same manner that sales assistants are delivering a brand experience by their tone of voice and physical appearance, so is a security guard. Just take one walk down Bond Street and you will see that the luxury brands have got this down to a tee and their security guards are all very well presented, polite and helpful.

My experience with the Boots security guard may have been a one off but it was an eye-opener for me proving how every channel and interaction that a customer has with the brand or that might be associated with the brand, be it website, advert, sales assistants or security guard it all influences perceptions and feelings towards a brand. So it might be advisable for brands to keep this in mind and ensure that even security guards communicate with customers in a manner that meets the same standards as would be expected from every other member of the store. Unnecessarily aggressive behaviour doesn’t do brand image any favours.

But, hey, Boots all is forgiven – I’m still giving you a good score for your multichannel customer experience!

If you want to be one of the first to get hold of our Retail multichannel customer experience report, sign up for our newsletter or keep an eye on our twitterfeed over the next few weeks!

If you have you had any interesting experiences that have altered your perceptions of brands, we would be really interested to know - please leave a comment below!