User experience blog

Fancy UX terms - what does it mean across continents?

By Yeevon Ooi on 25 October 2011

A few months ago I ran workshops at UXcamp Europe and UXcamp London on How to make decisions collaboratively (without killing each other) using the KJ method. The KJ method was invented by Jiro Kawakita and is a brainstorming method which helps groups reach consensus quickly and accurately especially when it involves prioritising something. A summary of the KJ theory and some handy tips for using it can be found in my previous blog post.

The purpose of this blog post is to share my exciting results from the Europe and London workshops.

So, without further ado, here’s what I found:

The focus question that I had on the slides during both the Europe and London workshops:

Q: What defines the differences between these following terms?

  • Information Architecture
  • Interaction Design
  • Usability Engineering
  • Visual Design

The results I found for the above question from the 3 groups of workshop attendees are summarised in the table below:

Information Architecture Interaction Design Usability Engineering Visual Design
UXcamp Europe Group 1 Structure Interaction Testing Graphic design
UXcamp Europe Group 2 Structure, content Behaviour Testing How to make it look good
UXcamp London Properties of the system Attributes Ease of use Pretty

I do have some confessions to make for choosing this focus question to illustrate the KJ method:

  • Probably not the best idea as it wasn’t the most straightforward question for practising a new brainstorming method
  • Slightly controversial that some people ended up obsessing over the results and not the method itself

… but the UX consultant and researcher inside me thought it was too good an opportunity to miss out on collating some interesting information across different continents!

Personally, I don’t see any point in arguing over these terms as they overlap with each other at various points and are used by different people interchangeably (which I’m glad that most workshop attendees agreed). The important thing when using any of the terms (and other jargon in our UX lexicon) is to actually understand what encompasses it when being used during a particular instance. For example, when someone says “The information architecture of X should be improved”, does that mean the navigation of X, the content of X, or both? Bearing in mind different people have different understanding of such terms, it’s important not to resort to using such jargon when explaining what we do as User Experience (UX) practitioners.

At the end of the day, it is about communicating to our clients and colleagues what we’re trying to do and why. This includes using words that they actually understand and not terms that we’re used to using but not really that great at explaining what we do.

Have you used the KJ method? I would love to hear your experiences, just leave a comment below!

How to make decisions collaboratively (without killing each other)

By Yeevon Ooi on 18 October 2011

I recently ran workshops at UXcamp Europe and UXcamp London on How to make decisions collaboratively (without killing each other) using the KJ method. The KJ method was invented by Jiro Kawakita and is a brainstorming method which helps groups reach consensus quickly and accurately especially when it involves prioritising something. Step-by-step instructions on how to use this method can be found in an article written by Jared Spool and also in a great book on Gamestorming, but I thought it might be useful to share some additional thoughts for those attempting to give this method a go.

First of all, here’s a summary of the steps I used during the workshop:

  1. Always start with a focus question (this is the reason for having the brainstorm in the first place - to try to address X question)
  2. Put thoughts on sticky notes (this was done individually)
  3. Put sticky notes on the wall (so that everyone can see what others came up with)
  4. Group similar items together and name the groups (done as a group but with minimal discussion)
  5. Vote for and rank the most important groups (dot-voting where people get to vote for the most important group they’ve came up with)

It was an interesting experience getting feedback from people of various backgrounds and hearing how they’d like to put the method to good use for their work. However, some people weren’t exactly sure when to use it. I thought it’s worth summarising some of the core ideas of the KJ method to help illustrate its utility a bit better:

  • Don’t try to address more than one question at a time

Having one focus question at a time means that you can start at any level. It could be as early as the blue-sky thinking stages of a design or as specific as during the product development phase of a project. Having ONE key question narrowed down for the brainstorm helps the team focus on one thing at a time, which increases the quality of the results.

Tip: It’s worth making sure everyone understands the ONE focus question that they are trying to address.

  • Keep discussion to a minimal before the results are produced to speed up the process (especially under time pressure!)

A few people were sceptical about the whole ‘No discussion’ rule because they didn’t think it would be useful for their work environment. Some were sceptical in the beginning but were amazed at the results they produced themselves by the end of the session.

It is important to note that this doesn’t mean that the results produced should be taken by the team without any discussions involved, the idea is to try to refrain from discussion until some results have been produced (based on group consensus) so that the discussions would be more focused. Also, given the short time-frame allocated for the brainstorm, most of the findings are usually what’s at the front of everyone’s minds - hence should reflect the most important issues that everyone was thinking about.

Still, there’s always the off chance where everyone comes up with a completely different view on things, which in this case would result in a new focus question to address!!

  • Do improvise on the spot

Lastly, just like any other brainstorming method, it’s always worth improvising the method according to your circumstances and goals. For example, I had less than an hour to run the workshops so I created a stripped down version of the method. Also, due to the nature of the results, I had to change the dot-voting activity so that everyone only got one vote to give away instead of the 3 votes that I originally had on my slides (as there weren’t that many groups created!)

To summarise, I found the KJ method very useful in producing a list of  priorities within a short time frame. In addition, the ‘no discussion’ rule is useful because everyone gets to contribute before being stuck in long discussions dominated by different personalities. As we use brainstorming methods for various reasons under different contexts, knowing how to improvise accordingly produces optimal results - which comes with practice and experience. So, try this out during your next meeting and see if you’re convinced!

If anyone is interested in some very interesting findings from my Europe and London workshops, you can read about them in my next blog post coming soon! Watch our twitter feed for the release!

How observations can deceive…

By Kerstin Exner on 12 October 2011

Last weekend I read an article in the Guardian about the recent successful appeal of Amanda Knox. The article made me think about the way we do user research.

The article describes how the Italian police and the press based their case against Amanda Knox almost exclusively on her behaviour rather than sound evidence. The author Ian Leslie talks about how we interpret people’s facial expressions and behaviour and assume that we can understand their true feelings just from a few external cues. He points out how an encounter between two people is affected by a cognitive asymmetry that makes people believe that their counterpart’s expressions reveal their true emotions like an open book, while they themselves are able to conceal their true feelings if they like. This asymmetry gets even bigger if it’s not a face to face encounter, but for example press coverage of a person you don’t know.

I think it is important to keep this in mind when we observe users. One pillar of a user-centred design is not to ask users what they want but rather observe what they do in order to find out what they really need. Observation of behaviour is therefore a cornerstone of most methods, be it ethnographic research, contextual inquiries or usability testing. The assumption is that observed behaviour is unfiltered by interpretation by the person observed and therefore reveals “the truth”.

To a certain extent this is true of course. Observable behaviour is empirical and therefore “true” in that sense, but the motivation behind the observed behaviour and the emotions involved may not be readily accessible through observation. For example in a usability test a researcher may completely miss that a user is getting really frustrated just because that user is quite introvert or too polite to say. And when a user displays a positive or negative emotion, we should not jump to conclusions on the cause, just because we have seen a similar emotion before.

To me this emphasises how important it is that we encourage users to think aloud as much as possible as they are being observed. As researchers we need to be extremely alert and probe exactly what is going on in the user’s mind and not base our insight on our observation alone. This is especially important if any recorded session data is shown to designers or developers who are missing all the first hand information of a face to face encounter.

I think there is a risk that as trained user experience professionals we may think that we can interpret people’s behaviour and feelings more accurately than we actually can. Reading this article has made me more aware how important it is to really listen what users have to say in addition to observing them.

What do you think? I’d be very interested to hear your thoughts based on your own experience of user research and design!

Photo from The Guardian on facial expressions.

Eurogamer Expo 2011 - summary of our top finds!

By Alistair Gray on 6 October 2011

So Eurogamer Expo has come to a close. Another year, another great show. For those who don’t know, it’s the largest games exhibition in the UK, and was able to boast some very big titles this year (including a few I’m very excited about - not sure how I’m going to find time to play Elder Scrolls 5 - Skyrim, Mass Effect 3, Batman: Arkham City, Assassins Creed Revelations and more).

Headlines included:

  • The official UK launch of OnLive - a cloud based gaming service (more on this later)
  • A launch date for the Knights of the Old Republic MMO

But I should make a special mention to some people we ran into on the show floor - Special Effect (a charity dedicated to helping disabled kids enjoy video games). They were showing off some impressive kit, a vision controlled racing game. Accessibility is one of the services Webcredible offers - and it’s great to see this expanding into games. If anyone is looking for a new charity please bear these guys in mind.

If you’re interested in seeing some of the issues some players can have whilst playing games I can strongly recommend watching a blind player play Oddworld or Zelda - the small techniques used to orientate and understand what’s going on are so interesting. Also have a read of some of the issues colour blind game players encounter.

Were you there? What were your favourite new releases this year? Let us know in the comments below…

Also, we’ll be writing a more in-depth review of the latest Kinect games shown at EuroGamer Expo, discussing the merits of cloud computing, and a look into Facebook game Monstermind  - all coming soon, so keep an eye out on our twitter feed for them!

What’s happening at Webcredible

By Trenton Moss on 4 October 2011

September has come and gone already, which means we have been in our new home in London Bridge for an entire month! There are still some finishing touches to be done but we are all settled in and innovation and creativity is on an all time high. We have also opened our new training facility after a short break over the summer holidays – there are 18 training courses that can help you with anything from web development and usability testing through to digital marketing and copy writing. Our next course is the Web Optimisation training stream on 17 - 19 October but you’ll need to book quickly because there are only a few spaces left!

In the world of events, IQPC held their Customer Experience Management in Financial services and Banking conference. It was a great 2 days with the industry leaders sharing their CX challenges and Webcredible’s MD Ismail Ismail was a key panellist at the event discussing the future of customer experience in the industry. Also, our Games UX specialist attended Eurogamer Expo and saw all of the latest and up-coming games and technology. Keep an eye out on Twitter for a quick overview of the event and we will be publishing a full review of the player experience of some of the latest games developments soon.

Also,  September brought us London Fashion Week so the Webcredible newsletter will be delving into the retail industry with an Industry Insider special sharing key links and articles on customer experience best practice for the industry. To receive our monthly newsletter then please sign up on our home page or email marketing@webcredible.co.uk with your name, company and email address!

Finally, we are excited to announce that we’re recruiting! We are looking for 2 new team members: we need someone to fill a great position as Training Product Manager to manage and develop our expanding training services and we’re looking for a Senior UX Consultant to join our consultancy team! To find out more about working with us at Webcredible and to apply please check out our jobs page and you could be working with us in our shiny new office before you know it!