Posts tagged with 'Game usability'

An expert review: the user experience of Kinect games

By Alistair Gray on 5 December 2011

With Christmas on the way & Xbox Kinect games expected to be particularly good sellers, I thought it would be perfect timing to share some findings and thoughts on theĀ  latest game releases for the Kinect as seen at Eurogamer Expo.

What’s so interesting about the Kinect anyway?

Requiring no controller at all, the Microsoft Kinect allows … Read more about ‘An expert review: the user experience of Kinect games’


Longing for some simple complexity (from games)

By Alistair Gray on 6 June 2011

I read a great article recently written by someone reflecting on the relative ease of playing games nowadays… and how they miss playing more complex games.

I totally agree with the reader, with one minor proviso - I don’t really mourn the loss of complexity when playing games, I mourn the loss of my spare time/energy … Read more about ‘Longing for some simple complexity (from games)’


L.A. Noire - is anyone as excited as me?

By Alistair Gray on 20 May 2011

So the long wait’s finally over - L.A. Noire is here.

L.A. Noire is looking to task you with playing the role of a 50s traffic cop working their way through the ranks. The big selling point - it’s much vaunted MotionScan technology, apparently leading to significant improvements in facial animation (very important if you’re planning … Read more about ‘L.A. Noire - is anyone as excited as me?’


Can User Centered Design help games? (GameCamp report)

By Alistair Gray on 18 May 2011

As a card carrying geek, I attended GameCamp 4 over the weekend (other conferences are available). It was an ‘unconference‘ where any attendee can put their name up on the board to do a talk/discussion if they wish. I decided to run a half hour slot called ‘User Centered Design - Can it help games?’.

I … Read more about ‘Can User Centered Design help games? (GameCamp report)’


The descent of mobile consoles

By Alistair Gray on 29 March 2011

The Nintendo 3DS is out this week. The 5th iteration of the DS console, a major, major piece of hardware (approx 150 million worldwide sales as of end of Dec, 2010). It’s the first commercial 3D hardware release that doesn’t require glasses, and the biggest Nintendo hardware release since the Wii in 2006. But I … Read more about ‘The descent of mobile consoles’