Posts tagged with 'Mobile'

Google’s new phone in its new store: A User Experience view

By Mru Kodali on 8 January 2010

Screenshot of Google phone websiteGoogle’s launched its own branded phone (with HTC) after plenty of speculation in the mobile and business worlds. The move, however, came through its new e-commerce store, which was more of a surprise. As a User Experience enthusiast (and practitioner) I couldn’t help but investigate how Google tackled the customer experience  of their new online offering. Expectations are high given that Google’s notorious for copious research on making their services user-friendly.

I haven’t yet got my hands on a Nexus One phone so I checked out a 3D tour in their new online store. The store followed Google’s familiar minimalist look and feel and the pull tag just wanted to be clicked. The ‘feel’ option intrigued me - how was I going to know how it felt? It was a neat way of demonstrating the phone’s scale in relation to your palm but perhaps ‘Fit’ would’ve set my expectations better as I didn’t know any more about its tactility.

The weight option left me a little dissatisfied. I don’t know about you but I’ve never carried 53 pennies in change so couldn’t quite figure out how much this phone weighed or indeed how it compared to others on the market without leaving their site (as a slave to the metric system ounces meant little to me). A conversion calculator here would have helped; turns out it’s roughly 133 grams. Now, it may well have been a business decision not to offer comparisons with other phones but all this did was send me traipsing round the internet looking for comparison tables, not the best experience in my view.

The screen display looked impressive, it even offers a magnifying glass to see how pixel perfect it is. But I was hit with jargon here - AMOLED display. I had no idea what this meant, presumably new technology that made it better. But with no contextual help, I was off looking elsewhere again.

Accessories…doesn’t that mean things you can buy in addition to the phone? Apparently not…they’re features (such as noise cancellation and camera) that come with Nexus One. Hmm…interesting choice of words there.

All in all, I came away disappointed with the store’s labelling and navigation (or the lack thereof, if you discount the back button on most of its pages), and surprised that it wasn’t under Google’s perennial Beta. Perhaps the search giant has fallen prey to its own user experience bar set so high but I suspect the store wasn’t tested as rigorously as it could’ve been.

The caveat being of course that this store is intended for American audiences so aspects like weight in ounces may not pose an issue and perhaps our cousins across the pond have a higher propensity for marketing-ese than we Brits do. Let’s see whether and how Google localises its store when the phone’s available in Europe.

Forensic authorship analysis

By Frankie Pagnacco on 9 November 2009

I was intrigued to discover recently something called forensic authorship analysis. Basically this is analysis of patterns and styles of writing for crime solving purposes. And now that texting accounts for a large part of our written communication, analysis of people’s messages has actually helped solve crimes.

Part of the reason for this is that texting has developed into a fairly freeform language allowing for individual styles. So when murderers send texts from their victim’s phones after they’ve done the deed, to cover their tracks, they are very likely giving the game away.

For my part, if anyone were to want to abduct and murder me, I’ll warn you that you’d be ill advised. The reason for this is that I write out my texts in whole words and sentences, with perfect spelling and grammar and fully punctuated. That’s commas and everything. So you’d spend more time figuring out the difference between ‘their’ and ‘there’ than digging me a shallow grave. There are only two words I contract but I’d be making things easy if I revealed which ones they are.

An examination of my friends’ texting styles reveals that one uses so much textspeak that I often have to call up to ask for a translation. Another friend addresses me with the same bizarre nick-name at the start of each message. Yet another always, but always, answers with ‘Ta muchly’. If any of them were to depart at the hands of an evil-doer I’d notice in an instant.

I’ll bet that if you think of it you can tell who’s texting you even without seeing their name on the screen. That’s the forensic authorship effect… taking effect. So if friends start texting out of character – and I’m not talking the 3am ‘I think I luv u’ out of character – go straight to the police.

Mobile in the multi-channel experience - IMRG event

By Ismail Ismail on 9 October 2009

A few of us Webcredible-types headed over to the groovy offices of Yahoo! in London yesterday to participate in the IMRG mobile workshop. IMRG logo

Abid Warsi, a senior consultant at Webcredible and mobile expert, was speaking about mobile user experience and usability best practice. In addition to our slot, there were excellent speakers from Akamai, ComScore, IBM, Yahoo!, Elastic Path & NEOVIA Financial/Handy Group.

It was a very interesting morning session with a great deal of lively debate on some very pertinent issues. I was particularly interested in a discussion of how mobile fits into the broader multi-channel experience of consumers.

Like many, I’ve always felt that mobile (or any other single channel) shouldn’t be treated in isolation when developing the communications and engagement around your commercial proposition. In my experience, if you do, you invariably allow technologically-led factors to drive the consumer user experience. This is not to say that you shouldn’t form a mobile strategy or take advantage of innovative enabling technologies to optimise your proposition. However, I think it’s best to ground your mobile strategy within your consumers’ overall journey and an understanding of their context of use.

In reality mobile is good for some things and poor for others. Carrying out research to learn about your audience’s behaviour, goals and needs will help determine at which point to use mobile activation (whether it’s an iPhone app, optimised mobile website, SMS messaging or whatever) or perhaps a completely different channel during the overall journey to hit the right spot.

By taking this broad view of your service proposition you can be confident that you’re using the most appropriate tool for the job at the right step in the journey depending on whether your consumers are at home, on the move, abroad or literally just around the corner from the flagship bricks and mortar store.

There’s no doubt about it. With the number of UK Smartphone users set to increase exponentially over the next few years and the planned explosion of broadband connectivity (as part of the Digital Britain agenda) the importance of digital is not to be underestimated. Clearly. But, as I discussed in a previous article on service design, you need to make sure you join up your mobile, online and offline thinking to come up with a coherent story and high-quality service for happy shoppers.

Mobile TV uptake

By Abid Warsi on 24 August 2009

iPlayer on iPhoneA recent BBC News article discussed the slow uptake of mobile TV (Mobile TV ‘very slow’ to take off). We discussed mobile TV in our Screen Reality report where we discussed the convergence across the PC, TV and mobile phone.

As we predicted, live mobile TV has been slow to take off. Most people won’t plan their mobile TV watching according to broadcast TV schedules. The potential growth area we predicted for live TV seems to have been more successful. Watching live events such as sporting events or Michael Jackson’s memorial service is more common.

Mobile TV providers should consider the context in which consumers will use their services. With the exception of watching live events, consumers are more likely to watch content if they can start watching at a time that’s suitable to them, pause it and then pick up from where they left off at a later time.

If your interested in reading more about convergence have a read of our Screen Reality report.

Do you watch TV or video on your mobile phones? Tell us about your experiences.

There isn’t an app for that: Going underground for a better app experience

By Mru Kodali on 11 August 2009

deepdown undergroundWith Apple rejecting apps written for its iPhone for one reason or another, both developers and consumers are increasingly going underground and creating an alternative marketplace. Developers are able to flog their wares while consumers can find what they’re looking for, even if Apple says no, and fully harness the power of the iPhone. Google Voice, which was controversially rejected by Apple recently, is now available through one of these underground app stores.

The biggest barrier to the use of these underground, unofficial apps, is that the iPhone has to be ‘jailbroken’ (i.e. hacked into, to bypass Apple’s restrictions), which of course voids any official warranties. Jailbreaking is much like unofficial unlocking of phones and it’s a practice that’s increasing in popularity, in no small part due to widely available software that makes it reasonably straightforward to hack into an iPhone.

The underground community has existed right from day 1 (remember those headlines within days of launch that the iPhone had been successfully hacked into to allow use on any network?). But once Apple released an official software development kit (SDK) in 2008, most developers chose the official route. Now that Apple’s operating a pretty opaque app acceptance system and seemingly randomly rejecting apps, it’s not surprising that developers are going back underground and consumers are following them.

It’s interesting that it was Apple’s iTunes that reversed the trend of illegal music downloads yet now Apple’s own restrictions are tipping the scales towards making underground stores and unauthorised apps for its products not only viable but also attractive. So much so that there are now entire businesses dedicated to monetising unauthorised apps for the iPhone.

Photo credit: jimpg2 _PEACE via Flickr/Creative Commons