The New York Times 1 in 8 million microsite is something rare – a brilliant match between great content and great interaction design. One of the reasons the site works, why it is such a compelling digital experience, is that the interface design complements the nature of the content itself.
1 in 8 million is a … Read more about ‘1 in 8 million’
The Nintendo 3DS is out this week. The 5th iteration of the DS console, a major, major piece of hardware (approx 150 million worldwide sales as of end of Dec, 2010). It’s the first commercial 3D hardware release that doesn’t require glasses, and the biggest Nintendo hardware release since the Wii in 2006. But I … Read more about ‘The descent of mobile consoles’
My name’s Alistair, and I’m a Scrabble addict.
I can’t stop. I’ve got 2 scrabble apps. The official one (Scrabble) and a pretender to the throne (Words With Friends). But which app would I recommend?
Functionality-wise each has an advantage over the other. Words With Friends offers remote online play (with ‘friends’), whilst Scrabble allows up … Read more about ‘User experience with Scrabble’
With the iPad having stolen the limelight for most of last year, a clutch of new tablet devices are being released this quarter mostly based upon the Android platform. Whilst touch screen technology has been around for a long while, until now it has been excluded from the masses. However, that is all about to … Read more about ‘Touch screen tablet devices: Best practice’
Innovation is a popular term these years often used to describe successful business models. For end-products the term is closely connected to ‘novelty’, ‘renewal’ and ‘change’, whereas from a process perspective, innovation is often associated with creative processes for idea generation, which can occur on multiple levels in organisations.
As a user experience consultant, I’m involved … Read more about ‘Innovation and user experience – a balancing act between novelty and familiarity’